本例介绍运用Flash的AS3代码实现滤镜动画效果的制作,译者详细解释了代码的运用,喜欢本效果的朋友可以动手试试~~
效果演示:(请用鼠标在画面上点击观看效果)
在这个教程中,我们将添加模糊和斜角滤镜给图片,所有的动画都是用 Actionscript 3.0制作,在图片上移动你的鼠标看看效果。当你掌握了这些你将同样能创建另一些滤镜效果,好吧,打开你的flash我们开始吧。 
设置环境: 
1. 创建一个新的文档,大小为500x250。
2. 导入两张图片到舞台(大约200x200),你可以象我一样导入一张方的和一张园的图片。 
3. 将两张图片转换为MC,你可以这它们取上你喜欢的名字;将注册点移到中心。 
4. 给它们取上实例名称分别为:“apple01”和“apple02” 。
进入AS3打开你的动作面板输入下面的代码: 
  //使用动画滤镜  
  var blurSpeed:Number = 1;  
  var bevelSpeed:Number = 5;  
  //为两个苹果添加MOUSE_OVER 事件侦听  
  appleapple01.addEventListener(MouseEvent.MOUSE_OVER,mouseOverApple01);  
  apple02.addEventListener (MouseEvent.MOUSE_OVER, mouseOverApple02);  
  //这两个苹果添加MOUSE_OUT 事件侦听  
  appleapple01.addEventListener(MouseEvent.MOUSE_OUT,mouseOutApple01);  
  apple02.addEventListener (MouseEvent.MOUSE_OUT, mouseOutApple02);  
  /*为两个苹果添加ENTER_FRAME,这样我们就能每隔一帧的时间绘制它们*/  
  apple01.addEventListener(Event.ENTER_FRAME,enterFrameApple01);  
  apple02.addEventListener (Event.ENTER_FRAME, enterFrameApple02);  
  //创建并附加模糊滤镜给apple01  
  var blur:BlurFilter = new BlurFilter();  
  blur.blurX = 20;  
  blur.blurY = 20;  
  blur.quality = BitmapFilterQuality.HIGH;  
  apple01.filters = [blur];  
  //创建一个斜角滤镜给apple02  
  var bevelFilter:BevelFilter=new BevelFilter(10, 45,0x000000,1, 0xffffff,1,0, 0, 0, BitmapFilterQuality.HIGH,BitmapFilterType.INNER,false);  
  apple02.filters = [bevelFilter];  
  //设置省缺值(鼠标没移动到苹果上时)  
  var mouseIsOverApple01:Boolean = false;  
  var mouseIsOverApple02:Boolean = false;  
  //当鼠标移到apple01上时调用  
  function mouseOverApple01 (event:MouseEvent):void {  
  mouseIsOverApple01 = true;  
  }  
  //当鼠标移到apple02上时调用  
  function mouseOverApple02 (event:MouseEvent):void {  
  mouseIsOverApple02 = true;  
  }  
  //当鼠标移出apple01 时调用  
  function mouseOutApple01 (event:MouseEvent):void {  
  mouseIsOverApple01 = false;  
  }  
  //当鼠标移出apple02 时调用  
  function mouseOutApple02 (event:MouseEvent):void {  
  mouseIsOverApple02 = false;  
  }  
  //这个函数绘制apple01 的动画  
  function enterFrameApple01 (event:Event):void {  
  //如果鼠标在苹果上移动减少模糊  
  if (mouseIsOverApple01 == true) {  
  blur.blurX -= blurSpeed;  
  blur.blurY -= blurSpeed;  
  }  
  /* 如果鼠标移出苹果,并且模糊没超过20,我们增加模糊。*/  
  if (mouseIsOverApple01 == false && blur.blurX <= 20) {  
  blur.blurX += blurSpeed;  
  blur.blurY += blurSpeed;  
  }  
  /*在改变模糊滤镜后我需要重新分配滤镜*/  
  apple01.filters = [blur];  
  }  
  //这个函数绘制apple02的动画  
  function enterFrameApple02 (event:Event):void {  
  //如果鼠标移到这个苹果上,我们增加模糊滤镜直到100  
  if (mouseIsOverApple02 == true && bevelFilter.blurX < 100) {  
  bevelFilter.blurX += bevelSpeed;  
  bevelFilter.blurY += bevelSpeed;  
  //我们需要分配一个力度给斜角让它可见  
  bevelFilter.strength = 5;  
  }  
  //如果鼠标移出apple02, 减少模糊  
  if (mouseIsOverApple02 == false) {  
  bevelFilter.blurX -= bevelSpeed;  
  bevelFilter.blurY -= bevelSpeed;  
  }  
  /*如果我们确定模糊滤镜正被使用,我们让整个斜角不可见。(strength is 0).否则我们会看到一些难看的曲线。*/  
  if(bevelFilter.blurX == 0) {  
  bevelFilter.strength = 0;  
  }  
  /*当我们改变了斜角滤镜时,我们需要重新分配一次滤镜*/  
  apple02.filters = [bevelFilter];  
  }
var bevelSpeed:Number = 5;
appleapple01.addEventListener(MouseEvent.MOUSE_OVER,mouseOverApple01);
apple02.addEventListener (MouseEvent.MOUSE_OVER, mouseOverApple02);
appleapple01.addEventListener(MouseEvent.MOUSE_OUT,mouseOutApple01);
apple02.addEventListener (MouseEvent.MOUSE_OUT, mouseOutApple02);
apple01.addEventListener(Event.ENTER_FRAME,enterFrameApple01);
apple02.addEventListener (Event.ENTER_FRAME, enterFrameApple02);
var blur:BlurFilter = new BlurFilter();
blur.blurX = 20;
blur.blurY = 20;
blur.quality = BitmapFilterQuality.HIGH;
apple01.filters = [blur];
var bevelFilter:BevelFilter=new BevelFilter(10, 45,0x000000,1, 0xffffff,1,0, 0, 0, BitmapFilterQuality.HIGH,BitmapFilterType.INNER,false);
apple02.filters = [bevelFilter];
var mouseIsOverApple01:Boolean = false;
var mouseIsOverApple02:Boolean = false;
function mouseOverApple01 (event:MouseEvent):void {
mouseIsOverApple01 = true;
}
function mouseOverApple02 (event:MouseEvent):void {
mouseIsOverApple02 = true;
}
function mouseOutApple01 (event:MouseEvent):void {
mouseIsOverApple01 = false;
}
function mouseOutApple02 (event:MouseEvent):void {
mouseIsOverApple02 = false;
}
function enterFrameApple01 (event:Event):void {
if (mouseIsOverApple01 == true) {
blur.blurX -= blurSpeed;
blur.blurY -= blurSpeed;
}
if (mouseIsOverApple01 == false && blur.blurX <= 20) {
blur.blurX += blurSpeed;
blur.blurY += blurSpeed;
}
apple01.filters = [blur];
}
function enterFrameApple02 (event:Event):void {
if (mouseIsOverApple02 == true && bevelFilter.blurX < 100) {
bevelFilter.blurX += bevelSpeed;
bevelFilter.blurY += bevelSpeed;
bevelFilter.strength = 5;
}
if (mouseIsOverApple02 == false) {
bevelFilter.blurX -= bevelSpeed;
bevelFilter.blurY -= bevelSpeed;
}
if(bevelFilter.blurX == 0) {
bevelFilter.strength = 0;
}
apple02.filters = [bevelFilter];
}



